Teleporting is intentionally a convenience with a cost. Roads, rails, horses, towns, and physical distance are still meant to matter.
CommandPurposeCost
Click a command row to copy it. These are Manja SMP's teleport prices.
USEFUL WITH TELEPORTS
Requests and named homes.
SERVER GUIDE / TOWNS & TOWNY
Towns are land, people, and a budget.
Towny gives settlements ownership of land, a shared bank, residents, claims, and town chat. Expanding a town also creates an ongoing financial responsibility.
CREATE A TOWN$10,000
Paid when you establish a new town.
DAILY UPKEEPParcel-based
Automatically taken from the town balance.
EXPANSIONCosts more over time
More claimed parcels means higher daily upkeep.
CORE TOWNY COMMANDS
The commands a resident or mayor actually needs.
SERVER GUIDE / PLAYER SHOPS
Player shops with ChestShop.
ChestShop turns an ordinary chest and sign into a persistent player-run store. It is how you can sell goods to other players — or offer to buy goods from them — without both people being online.
CREATE A SHOP
Chest + sign + four lines.
Place and stock a chest.
Put in the items you want customers to be able to buy.
Place a sign by the chest.
Use ChestShop's four-line sign format.
Set quantity and prices.
B is the price a customer pays to buy from you. S is the price your shop pays a customer who sells to it.
Keep it supplied.
A selling shop needs stock. A buying shop needs chest space and enough money in the owner's balance.
EXAMPLE SIGN
leave blank
16
B 50:40 S
?
Customers buy 16 items for $50, or sell 16 items to the shop for $40. Using ? lets ChestShop identify the item from the chest/sign interaction.
B = BUY
The price the customer pays to buy the listed quantity from your chest.
S = SELL
The price your shop pays the customer when they sell the listed quantity into your chest.
SERVER GUIDE / JOBS
Earn money while doing useful work.
Jobs is another way to make money beyond selling to the Admin Shop. Go to the Jobs building at spawn first: /jobs and its subcommands only work while you are inside the building.
HOW IT WORKS
Choose a profession
Jobs reward activities such as gathering, mining, farming, crafting, fishing, building, and combat. Visit the Jobs building at spawn and use /jobs there to browse the available professions and payouts.
WHERE TO START
Jobs building at spawn
Enter the Jobs building at spawn before using any Jobs command. Start with /jobs while you are inside, then browse or join from there.
USEFUL JOBS COMMANDS
Browse, join, and track progress.
SERVER GUIDE / EVERYDAY COMMANDS
Commands you'll actually use.
Homes, teleport requests, money, and private messages. Teleport commands use the prices listed in the Travel article.
SERVER GUIDE / MCMMO
Skills, levels, and parties.
mcMMO adds long-term progression to normal survival activities. Your skills improve as you use them, and parties give groups their own progression and chat tools.
SERVER GUIDE / PVP & DUELS
Open-world PvP and structured duels.
Normal survival PvP is opt-in. Duels are a separate structured fight system designed for a clean match instead of risking your normal survival gear.
OPEN-WORLD PVP
Open-world PvP
Both players need PvP enabled for normal player combat.
STRUCTURED DUELS
Duels preserve your survival inventory
Duels take place in chosen arenas. You select a fight kit, so the duel uses match gear rather than your survival inventory. Your normal inventory is preserved and not affected by the match.
WHAT A DUEL LOOKS LIKE
Challenge → arena → kit → fight.
Challenge a player.
Send a duel request, optionally with a bet.
Choose the match setup.
The fight takes place in a selected arena using one of the server's duel kits.
Fight with match gear.
Your regular survival inventory stays out of the fight and is preserved.
Return to survival.
When the match ends, the duel environment is separate from your normal survival loadout.
SERVER GUIDE / VOTING
Voting from inside the game.
The homepage has the voting links. These commands are useful when you are already in-game.